*shader shiny Surface "shiny" "float Kr" .9112 *end *shader spotlight1 LightSource "spotlight" 1 "to" [0.00 0.00 0.00] "intensity" 100.00 "coneangle" 0.3 *end *shader spotlight2 LightSource "spotlight" 2 "to" [0.00 -20.00 -50.00] "intensity" 200.00 "coneangle" 0.30 *end *shader bricks TextureCoordinates[0 1 4 1 0 0 4 0] Surface "brick" *end *shader bricks2 TextureCoordinates[0 2 5 2 0 0 5 0] Declare "brickcolor" "color" Surface "brick" " brickcolor" [0.1 0.1 0.6] *end *shader pointlight LightSource "pointlight" 3 "intensity" 10 *end **end